Summary
Overview
Work History
Education
Skills
Shipped Titles
Notable Projects
Timeline
Generic

Galen Davis

Castle Pines

Summary

I started my career working as an Environment Artist, and have always had a complete and total passion for game development. After shipping God of War in 2018, I took an opportunity to work at a Swedish startup called Quixel, specializing in next generation capture techniques for photogrammetry. After the company was acquired by Epic, I transitioned into a full on Production role, where I worked on demos as well as mainline development for Unreal Engine.

Overview

13
13
years of professional experience

Work History

Senior Art Manager

Thatgamecompany
01.2024 - Current
  • Primarily working as main Producer for all Art disciplines
  • Work with art leads on scheduling/tasking for sprints
  • Directly managing team of Technical Artists to inform pipelines and tool maintenance across multiple projects
  • Run standup's, art reviews, and one-on-one's for all art disciplines

Senior Producer

Epic Games
01.2020 - 10.2023
  • Worked closely with Technical Artists and Engineers on development for Unreal Engine and the Special Projects Demo team
  • Collaborated with leads across multiple disciplines and teams at Epic to establish schedules, create milestone deliverables, and facilitate engine specific releases
  • Oversaw mainline development for World Building initiatives in Unreal Engine, organized delivery timelines with Product teams, collaborated on technical briefs and presentations for executive reviews
  • Shipped numerous tech demos for Unreal Engine, exemplary content via Unreal Marketplace, and training materials for both physical events and YouTube

Senior Evangelist/Producer

Quixel AB
02.2018 - 01.2020
  • Collaborated and met with clients all across the Games and Media/Entertainment industries to bring more attention to Photogrammetry at Megascans
  • Worked as a Producer for demo content and Quixel Special Projects
  • Shipped a lot of environment creation training materials for Unreal Engine leveraging Megascans
  • Worked closely with Epic Games Solutions Architects and Evangelists to make Unreal Engine synonymous with Megascans content

Lead Environment Artist

Blind Squirrel Games
07.2013 - 02.2018
  • Shipped multiple games in Unreal Engine, Unity, CryEngine, and proprietary engines
  • Lead a team of artists to create environments and props for franchises like God of War, Bioshock, Borderlands, Star Wars, and Evolve
  • Built art pipelines, schedules, and presentations for executive review
  • Facilitated cross disciplinary communications between various development teams
  • Worked closely with directors and leads to bid and estimate projects in a work for hire environment

Instructor

Laguna College Of Art And Design
08.2017 - 02.2018
  • Taught intermediate college courses for 3D modeling, environment creation, and Unreal Engine
  • Developed curricula, provided consistent feedback on student works, and lectured about Game Development in a general sense

Environment Artist

Ember Lab
08.2011 - 07.2012
  • Developed art assets and environments for mobile games in Unity
  • Created full game levels and assets for cinematics

Education

Bachelor of Science - Game Art And Design

The Art Institute of California - Orange County
Santa Ana, California
2011

Skills

  • Ability to create and manage delivery timelines for development and core technologies
  • Deep understanding of Art pipelines
  • Successful track record in collaborating with leads and directors to schedule out successful sprints and milestone deliveries
  • Ability to learn core technologies quickly
  • Strong desire to assist developers in managing their tasking, as well as facilitating opportunities for professional development

Shipped Titles

  • God of War (2018)
  • Fortnite
  • Borderlands - Game of the Year Edition
  • Bioshock: The Collection
  • Star Wars: Jedi Challenges
  • Evolve

Notable Projects

  • UE5 Electric Dreams - Producer
  • UE5 Early Access - Valley of the Ancient - Producer
  • Quixel - Rebirth - Producer
  • Unreal Engine - Quokka Virtual Production Demo - Producer
  • UE5 Reveal - Lumen in the Land of Nanite - Artist
  • UE5 - The Matrix Awakens - Artist

Timeline

Senior Art Manager

Thatgamecompany
01.2024 - Current

Senior Producer

Epic Games
01.2020 - 10.2023

Senior Evangelist/Producer

Quixel AB
02.2018 - 01.2020

Instructor

Laguna College Of Art And Design
08.2017 - 02.2018

Lead Environment Artist

Blind Squirrel Games
07.2013 - 02.2018

Environment Artist

Ember Lab
08.2011 - 07.2012

Bachelor of Science - Game Art And Design

The Art Institute of California - Orange County
Galen Davis