Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
Generic

Juan José Pérez

3D Character Artist
Medellín

Summary

Hello! I am Juan José Pérez, I am from Medellín Colombia and I have been a character artist for 5+ years. I have experience in the entire production pipeline, I do from the high poly model in Zbrush, retopology uvs or udims in Maya, texturing in Substance painter and Mari. I also have experience in materials in Arnold render and Unreal Engine. I am a person who is very passionate about my work, especially learning new things at work, and it would be a pleasure for me to work with you.

Overview

5
5
years of professional experience

Work History

Character artist

Polygonus
04.2019 - 08.2023
  • HighPoly, LowPoly, Retopology, Uvs, Texture, Implementation in Unreal and Unity
  • Developed modular character systems, allowing for easy customization and variation among player avatars.
  • Worked with art director to establish visual targets.
  • Provided timely updates on progress through task tracking software systems such as JIRA and Trello.
  • Utilized reference materials and concept art effectively, translating ideas into fully-realized 3D models.
  • Enhanced character designs by incorporating realistic textures and materials.
  • Sculpted intricate details on characters using ZBrush, enhancing the overall visual quality of the game.
  • Mentored junior artists by sharing knowledge and providing constructive feedback, fostering a supportive team environment.
  • Collaborated with team members to create visually consistent characters for various projects.

3D Generalist

Quatio
08.2018 - 04.2019
  • HighPoly, Low Poly, Retopology, UVs, Texture, Rigging, Animation, Implementation Unity
  • Mobile Games Workflow
  • Utilized Autodesk Maya and 3DS Max for modeling, rigging, and animating complex 3D assets to meet project deadlines.
  • Facilitated constructive feedback sessions amongst team members leading to improved communication and overall project quality.
  • Streamlined workflow efficiency by implementing advanced sculpting techniques in ZBrush for character creation.
  • Collaborated with art directors to develop visually stunning environments, resulting in increased client satisfaction.

Education

Likeness Program With Marlon Nuñez -

ArtHeroes

Skills

    Anatomy

    Sculpting

    Boxmodeling

    Retopology

    Uvs

    Texture

    Unreal implementation

    Zbrush

    Maya

    Marvelous Designer

    Substance Painter

    Unreal

    Blender

    Character Design

    Adobe Photoshop

    Anatomy knowledge

    Unreal Engine

    Digital Sculpting

    Cloth Simulation

    3ds Max Skills

    Unity Engine

    Teamwork and Collaboration

    Problem-solving abilities

    Self Motivation

    Storytelling

Languages

Spanish
English

Timeline

Character artist

Polygonus
04.2019 - 08.2023

3D Generalist

Quatio
08.2018 - 04.2019

Likeness Program With Marlon Nuñez -

ArtHeroes
Juan José Pérez3D Character Artist